Close About Decimals Sprint
Practise recognising, calculating with and scaling decimals through tenths and hundredths. Correct answers can trigger celebrations. Feedback and retry options depend on the game.
Curriculum purpose Learning objective: Recognise decimal equivalents, calculate with decimals, and multiply or divide by 10 and 100.
Curriculum anchor: England mathematics programmes of study: decimals in Years 4 and 5.
This game is designed as short independent practice after an idea has been introduced. It does not replace direct teaching, mathematical or scientific discussion, or an adult checking whether the learner can explain the idea away from the screen.
For parents and carers Ask the learner to explain what happens to each digit's place value when a number is multiplied or divided by 10 or 100. Take a break when you need one.
Frequently asked questions Does it need an account? No. The game runs in the browser and asks for no name, email address, school or location.
Is it timed? Timing varies by activity. Check the available modes and instructions before starting.
Can it be used on a phone? Controls vary by game. Use the on-screen buttons or read the instructions for keyboard and drag actions.
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