Free Year 2 non-fiction practice — read, navigate and find facts. No account needed.
Recognise supplied text purposes and features, use a contents list and retrieve stated facts. Correct answers can trigger celebrations. Feedback and retry options depend on the game.
Learning objective: Recognise supplied text purposes and features, use a contents list and retrieve stated facts.
Curriculum anchor: England English programme of study: selected Year 2 activities; partial support only.
This game is designed as short independent practice after an idea has been introduced. It does not replace direct teaching, mathematical or scientific discussion, or an adult checking whether the learner can explain the idea away from the screen.
Non-fiction Navigator provides guided Year 2 practice recognising explicitly contextualised storytelling and informational purposes, identifying non-fiction features from descriptions, locating listed starting pages and retrieving information directly stated in short passages. It offers partial support for topic 2709. It does not assess verification of real-world information, recognition of every feature from its visual presentation, independent research, inference beyond supplied evidence, sustained reading, every non-fiction genre or feature, independent writing or complete topic mastery. Take a break when you need one.
Does it need an account? No. The game runs in the browser and asks for no name, email address, school or location.
Is it timed? Timing varies by activity. Check the available modes and instructions before starting.
Can it be used on a phone? Controls vary by game. Use the on-screen buttons or read the instructions for keyboard and drag actions.
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