Close About Position & Turns Sprint
Use generated scenes to practise position words, arrow directions and quarter, half, three-quarter and whole turns. Correct answers can trigger celebrations. Feedback and retry options depend on the game.
Curriculum purpose Learning objective: Describe position and direction and recognise common turns, including clockwise and anticlockwise movement.
Curriculum anchor: England mathematics programmes of study: position, direction and movement in Years 1 and 2.
This game is designed as short independent practice after an idea has been introduced. It does not replace direct teaching, mathematical or scientific discussion, or an adult checking whether the learner can explain the idea away from the screen.
For parents and carers Ask the learner to act out each direction or turn, then explain which visual clue proves the answer. Take a break when you need one.
Frequently asked questions Does it need an account? No. The game runs in the browser and asks for no name, email address, school or location.
Is it timed? Timing varies by activity. Check the available modes and instructions before starting.
Can it be used on a phone? Controls vary by game. Use the on-screen buttons or read the instructions for keyboard and drag actions.
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