Free Year 5 English practice — identify language devices, choose supported explanations, and recognise haiku features and kennings. No account needed.
Choose answers about language devices, their possible effects, selected haiku features and supplied kennings in short original examples. Correct answers can trigger celebrations. Feedback and retry options depend on the game.
Learning objective: Identify selected devices and choose interpretations supported by supplied words. Recognise selected haiku features and kennings; independent explanations and poem writing are not assessed.
Curriculum anchor: England upper KS2 reading: discuss and evaluate figurative language and consider its impact on the reader.
This game is designed as short independent practice after an idea has been introduced. It does not replace direct teaching, mathematical or scientific discussion, or an adult checking whether the learner can explain the idea away from the screen.
Ask which exact word creates the effect, then invite a different valid interpretation supported by the text. Take a break when you need one.
Does it need an account? No. The game runs in the browser and asks for no name, email address, school or location.
Is it timed? Timing varies by activity. Check the available modes and instructions before starting.
Can it be used on a phone? Controls vary by game. Use the on-screen buttons or read the instructions for keyboard and drag actions.
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