Free Year 6 English practice — identify figurative and sound devices and explain effects from original examples. No account needed.
Identify figurative and sound devices and explain effects supported by original examples. Correct answers can trigger celebrations. Feedback and retry options depend on the game.
Learning objective: Use exact textual evidence to identify a device and explain the effect it supports.
Curriculum anchor: England upper KS2 reading: discuss and evaluate how authors use language, including figurative language, considering the impact on the reader.
This game is designed as short independent practice after an idea has been introduced. It does not replace direct teaching, mathematical or scientific discussion, or an adult checking whether the learner can explain the idea away from the screen.
Ask which exact word creates the effect and whether another interpretation also fits the evidence. Take a break when you need one.
Does it need an account? No. The game runs in the browser and asks for no name, email address, school or location.
Is it timed? Timing varies by activity. Check the available modes and instructions before starting.
Can it be used on a phone? Controls vary by game. Use the on-screen buttons or read the instructions for keyboard and drag actions.
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