Free Year 6 Science practice — trace how we see, predict reflection and shadows, and explain refraction. No account needed.
Trace how luminous and non-luminous objects are seen, apply reflection, predict shadow changes and distinguish straight-line travel, refraction and dispersion. Correct answers can trigger celebrations. Feedback and retry options depend on the game.
Learning objective: Trace how luminous and non-luminous objects are seen, apply reflection, predict shadow changes and distinguish straight-line travel, refraction and dispersion.
Curriculum anchor: England Year 6 science: recognise that light travels in straight lines; explain that objects are seen because they give out or reflect light into the eye; use this model to explain shadows; understand reflection and simple changes of direction.
This game is designed as short independent practice after an idea has been introduced. It does not replace direct teaching, mathematical or scientific discussion, or an adult checking whether the learner can explain the idea away from the screen.
Use labelled ray diagrams and supervised low-power practical equipment alongside the game; never direct a bright beam into anyone’s eyes. Take a break when you need one.
Does it need an account? No. The game runs in the browser and asks for no name, email address, school or location.
Is it timed? Timing varies by activity. Check the available modes and instructions before starting.
Can it be used on a phone? Controls vary by game. Use the on-screen buttons or read the instructions for keyboard and drag actions.
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