Free Year 6 English practice — recognise discussion, explanation and report conventions. No account needed.
Identify and compare conventions of discussions, explanations and non-chronological reports. Correct answers can trigger celebrations. Feedback and retry options depend on the game.
Learning objective: Connect a nonfiction text’s purpose to its organisation and language choices.
Curriculum anchor: England upper KS2 reading and writing: identify conventions across a wide range of nonfiction and use organisational and presentational devices.
This game is designed as short independent practice after an idea has been introduced. It does not replace direct teaching, mathematical or scientific discussion, or an adult checking whether the learner can explain the idea away from the screen.
Ask what the text is trying to do, then which feature helps it do that. Take a break when you need one.
Does it need an account? No. The game runs in the browser and asks for no name, email address, school or location.
Is it timed? Timing varies by activity. Check the available modes and instructions before starting.
Can it be used on a phone? Controls vary by game. Use the on-screen buttons or read the instructions for keyboard and drag actions.
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