Free Year 7 Science practice — reason about energy stores, transfers, power, efficiency and resources. No account needed.
Reason about energy stores, transfer pathways, joule and power calculations, efficiency, resources and costs. Correct answers can trigger celebrations. Feedback and retry options depend on the game.
Learning objective: Identify energy stores and pathways, calculate selected energy and power values, and compare efficiency and resources from supplied evidence.
Curriculum anchor: England KS3 Science: energy stores and transfers, power, energy changes in systems, efficiency and comparing power ratings and energy costs.
This game is designed as short independent practice after an idea has been introduced. It does not replace direct teaching, mathematical or scientific discussion, or an adult checking whether the learner can explain the idea away from the screen.
Require units in every calculation and distinguish energy conservation from whether a transfer is useful. Take a break when you need one.
Does it need an account? No. The game runs in the browser and asks for no name, email address, school or location.
Is it timed? Timing varies by activity. Check the available modes and instructions before starting.
Can it be used on a phone? Controls vary by game. Use the on-screen buttons or read the instructions for keyboard and drag actions.
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