Free Year 7 Science practice — explore microphones, ultrasound, seismic waves, radio and microwaves. No account needed.
Trace information through microphones and speakers and reason about selected uses of ultrasound, seismic waves, radio waves and microwaves. Correct answers can trigger celebrations. Feedback and retry options depend on the game.
Learning objective: Connect wave transfers to selected technologies and choose cautious explanations of bounded ultrasound, seismic and communication applications.
Curriculum anchor: England KS3 Science: energy transfer by waves; sound detected by microphones and loudspeakers; and selected uses of ultrasound and electromagnetic waves.
This game is designed as short independent practice after an idea has been introduced. It does not replace direct teaching, mathematical or scientific discussion, or an adult checking whether the learner can explain the idea away from the screen.
Ask what type of wave carries the energy and what evidence a receiver detects; medical images require trained interpretation. Take a break when you need one.
Does it need an account? No. The game runs in the browser and asks for no name, email address, school or location.
Is it timed? Timing varies by activity. Check the available modes and instructions before starting.
Can it be used on a phone? Controls vary by game. Use the on-screen buttons or read the instructions for keyboard and drag actions.
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